![]() ![]() The halfpipe, as it happens, is another slightly iffy element of Sonic 2. And playing single player, it's actually better to play with either Sonic or Tails alone because the CPU-controlled character will inevitably lose you the rings you need to get all of the Chaos Emeralds in the halfpipe. In all honesty, there's not much else Sega could have done to make it all work without compromising Sonic's speed, but the fact remains that it doesn't really work. When I used to play Sonic 2 with my friends, I was always the one stuck being Tails, leaving me to get run right off the screen as the camera remained fixed on Sonic. He's a cute character, and he remains one of the more beloved fixture in Sonic's menagerie of friends, but he's mostly superfluous in this game. Back when it was released, Sonic 2's main selling point was Tails, who could use his two tails as a helicopter rotor to carry his buddy Sonic. Not everything about it works, of course. Back in the '90s at least, it was a track that made Sonic seem cool in a way that Mario just couldn't match. I would of course be remiss if I didn't remember to mention how good the music is in the Chemical Plant Zone. It's fun to see how that level layers together as you go shooting past checkpoints and power-ups in one of the many tubes, encouraging you to stretch out and explore. Sonic 2's design is captured best by the Chemical Plant Zone - a wild and twisting series of ramps, pipes, and loops that remains my favorite level in the series. It makes its more deliberate predecessor seem poky by comparison. Everything about Sonic seems to be geared around emphasizing his speed, with the pace occasionally getting to the point that he almost outruns the screen as he leaves poor Tails in the dust. This is still the series at its most confident, its level design ambitious but also restrained in comparison to what appeared in Sonic 3. There have been very good Sonic games since then (no really, play Sonic Colors or Sonic Rush), but it seems as if the series has been caught up in trying to recapture the apex of Sonic 2.Īnyway, if you're wondering whether it still holds up, it does. ![]() Tails got his start in this one, and so did Super Sonic and the outstanding Casino Zone. Much of what we could consider "Good Sonic" came about from Sonic 2. Along with Streets of Rage 2 and a handful of other classics, it is probably the game fans most associate with the Sega Genesis. Released back in 1992, it represents Sega just as it was reaching the height of its 16-bit glory. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.Įver since Sega announced that they would be making a series of 3D Classics for the Nintendo 3DS, I've been waiting for M2 to tackle Sonic the Hedgehog 2 - arguably the best game in the series. This article first appeared on USgamer, a partner publication of VG247. ![]()
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